A downloadable game

This is the product of two weeks of work on a self made Champion Design Challenge for Battlerite. COMPLETE WITH ONLINE LEADERBOARDS!

My Goal: Create a ranged champion for Battlerite that is balanced statistically, using data from other champions in the game. The champion’s abilities should provide a unique and more diverse direction for the game, while also being familiar and fitting in with the games current state of mechanics.

Unfortunately for a two week prototype I did not have the time to implement the Battlerite energy system that adds a lot of complexity to the game. But I still concerted the abilities that would use energy.

The abilities:

M1 – Ice Shard (Projectile)

7 damage, Cast time: .3s, Cooldown .2s, Energy Gain 5%

Ice Shard applies Frost. Frost slows the enemy by 10% for 6 seconds.


M2 – Freeze Ray (Ray cast)

20 damage, Cast time: .8s, Cooldown 7s, Energy Gain 8%

Consumes Frost dealing 8 bonus damage, and inflicting a Fading Snare for 1.5s to enemies hit.


Space– Frost gate (Teleport)

6 damage, Cast time: .1s, Cooldown 8s, Energy Gain 5%

Airtime .8s – Applies frost to surrounding destination.


Q – Shadow Nova (AOE)

12 damage, Cast time: .2s, Cooldown 10s, Energy Gain 5%

Inflicts a 15% snare for 1s. Consumes Frost to knockback targets.


E – Raise Skeleton (Utility)

8-24 damage, Cast time: .2s, Cooldown 10s, Energy Gain 7%

Raise a skeleton that lasts for 6 seconds. Attacks every 2 seconds for 8 damage. Each attack applies, or consumes frost. Consuming frost heals the Lich for 8 and inflicts a 15% snare for 1. Skeleton health: 20


R – Ice Barrier (Shield)

Cast time: .2s, Cooldown 15s

Shield an ally negating 1 harmful ability.


F – Wraith Walk (Survival / Nuke)

Cast time: .5s

Become immaterial for 2 Seconds, after 2 seconds have passed deal 50 damage to nearby enemies, while inflicting Frost.


EX M2 – Shadow Ray (Ray cast)

25 damage, Cast time: .8s, Cooldown 7s, Cost 1

Consumes Frost dealing 8 bonus damage, and knocking back targets. Inflicts a Fading Snare for 1.5s to enemies hit.


EX M2 – Raise Feverish Ghoul (Utility)

8-24 damage, Cast time: .2s, Cooldown 10s, Cost 2

Raise a ghoul that lasts for 6 seconds. Attacks every [1] second for 8 damage. Each attack applies, or consumes frost. Consuming frost heals the Lich for 8 and inflicts a 15% snare for 1. Skeleton health: 20


Due to the scope of this two-week project. I did not allocate time to concept Battlerites as I would not be using them in the playable prototype.

Enjoy the prototype!

Let me know what you think – Game dev’s love feedback :)

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Dev Commentary: AKA - How I balanced the Lich Lord for the Design Challenge

Pretty much the first thing I did was collect data. I hopped into Battlerite and tried every Ranged Champion ability, marking down every available stat, and approximating for non-text learned  mechanics as well.  

View Screenshot2 - Average M2 Abilities for Champions and Lich Lord

View Screenshot3 - Average Ultimate Ability for Champions and Lich Lord

After I had a sufficient amount of data I began to rank each ability based on a few different metrics like DPS, Utility, Maximum Damage, and Overall Value. Making sure that each ability was properly represented by the chosen metric system. Eventually coming together to form a overall Power Rating for Ranged Champions in Battlerite.

View Screenshot4

After I had all the metrics for the default characters, I designed my new abilities to align with the overall average power level of it's target ability slot. I toned some abilities down to make sure I was below the overall power curve. It's more fun to give than take'th away, (atleast at first)!

--- After I had done the initial ability concepting it was much easier to create the task list for how I would code the game... err Design Challenge Prototype!

:Edit: Added Postmortem

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Download
LichLordDescent_Data.zip 21 MB

Development log

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